3D Benchmarks
FurMark OpenGL Benchmark 1.9.0
by admin on Mar.08, 2011, under 3D Benchmarks
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Updates: Support for the latest GeForce GTX 500 and Radeon HD 6000 Series, programmble GPU temperature alarm, warming-up step in benchmarking mode, increased graphics workload, two burn-in modes (normal burn-in mode and Xtreme burn-in mode), minor changes and bugfixes.
Fraps 3.3.0
by admin on Feb.26, 2011, under 3D Benchmarks, Information Tools
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Microsoft have just released a new service pack for Windows 7 and we’ve updated Fraps to support Windows 7 SP1.
There’s also a new option in Fraps to only capture the external sound input while a hotkey is pressed. This is useful for people recording their microphone while using push-to-talk in their voice comms software.
Fraps 3.3.0 – 22nd Feb 2011
- Full support for Windows 7 SP1
- Added option to only capture external sound input while hotkey pushed (Vista/Win7)
- Fixed stereoscopic 3D capture not working for D3D9 games
- Fixed counter not appearing in Dungeons
3DMark 11 Basic Edition 1.01 Patch
by admin on Jan.02, 2011, under 3D Benchmarks, Patches
get('adsPerSlot') in Admin Options don't exist (not an array)!3DMark 11 Basic Edition 1.01 Patch (170)
FutureMark released an update to 3DMark 11 to fix problems and add a couple of requested features. Note, until NVIDIA release new drivers SLI will continue to be unavailable in 3DMark 11.
3DMark 11 version 1.01 release notes
All Editions
- Fixed an issue with SystemInfo that prevented the Physics and Combined tests from running.
- Fixed an issue that could cause a crash if the DirectX 11 API or .NET was not available.
- Fixed an issue that could cause a crash if the number of system GPUs was unknown.
- Letterboxing and scaling now works with wide displays.
- The benchmark UI is now minimized during the benchmark run.
- Improved result security when submitting to 3dmark.com.
- Added automatic update notification.
- Updated SystemInfo component to version 3.54.1.1.
Advanced and Profession Edition only
- Added option for manual GPU Count selection to the Advanced tab.
- Added Scaling Mode selection to the Advanced tab, choose from centered or stretched.
- Results tab now shows the individual scores for each of the six tests.
Professional Edition only
- Demo audio now works when running from the command line.
- Image Quality tool now handles unexpected parameters correctly.
- Image Quality tool now works correctly with the reference rasterizer option.
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3DMark 11
by admin on Dec.07, 2010, under 3D Benchmarks
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download: Futuremark 3DMark 11 (282.01MB) added: 07/12/2010 clicks: 167 description: 3DMark 11 has been released! Designed for testing DirectX 11 hardware in the latest gaming PCs, 3DMark 11 includes Futuremark's signature high-end, real-time graphics across six all new benchmark tests. Here's what's new: * Native DirectX 11 engine making extensive use of advanced real-time graphical effects including tessellation, volumetric lighting, depth of field and post processing. * 3DMark 11 uses the open source Bullet Physics library, running rigid body simulation on the CPU and soft body simulation on the GPU. * Demo mode returns in 3DMark 11 pairing stunning graphics with an evocative soundtrack by Pedro Macedo Camacho * 3DMark 11 launches with an improved online service allowing users to validate, store, share and compare their benchmark results with those from other users. * For the first time in the 3DMark series, users can choose languages other than English including German, Simplified and Traditional Chinese and Finnish. |
TessMark 0.2.2 OpenGL 4 Tessellation Benchmark
by admin on Nov.21, 2010, under 3D Benchmarks
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download: TessMark 0.2.2 New OpenGL 4 Tessellation Benchmark (2.14MB) added: 21/11/2010 clicks: 126 description: Now that DX11-class graphics cards, like Radeon HD 5000 series or GeForce GTX 400 series, are more and more popular, it was time to release a new benchmark for these modern cards. This new GPU tool, called TessMark, is small synthetic graphics benchmark focused on one of the killer features of Direct3D 11 and OpenGL 4 capable cards, I mean the GPU tessellation. Like Unigine Heaven, TessMark allows to select the level tessellation. The small difference is that TessMark proposes four differents levels : * moderate * normal * extreme * insane |
PhysX FluidMark
by admin on Sep.27, 2010, under 3D Benchmarks
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download: PhysX FluidMark 1.2.2 (3.86MB) added: 27/09/2010 clicks: 127 description: PhysX FluidMark is a physics benchmark based on NVIDIA PhysX engine. This benchmark performs a fluid simulation by imitating the renderering of lava. Real physics parameters such as viscosity are used. SPH (Smoothed Particle Hydrodynamics) algorithm is enabled to increase the realism of the simulation. |
FurMark 1.8.2
by admin on Apr.20, 2010, under 3D Benchmarks
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download: FurMark 1.8.2 (2.20MB) added: 20/04/2010 clicks: 150 description: FurMark is a small OpenGL benchmark focused on fur rendering. The rendering algorithm is highly multipass (100 passes) and each pass (or layer) uses a GLSL (OpenGL Shading Language) vertex / pixel shader to make the hairs finer and finer. To increase the fur realism, two dynamic lights are used for self shadowing. The benchmark offers several options allowing the user to tweak the rendering: fullscreen / windowed mode, MSAA selection, window size, duration. The benchmark also includes a GPU Burner mode (stability test). |
ComputeMark v1.2
by admin on Apr.20, 2010, under 3D Benchmarks, Stability Tools
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download: ComputeMark v1.2 (1.13MB) added: 20/04/2010 clicks: 171 description: Version 1.2 adds CrossFire/SLI support. ComputeMark is first 100% DirectX 11 Compute Shader 5 benchmark. With Windows 7 and DirectX 11, we can use huge performance of our graphic cards for more (real life, daily used) applications. With ComputeMark we are able to measure this power of our graphic cards and tell which one is better. ComputeMark typically utilizes 99% of GPU (hot hot hot) and 0-1% of CPU. Windows 7, DirectX 11 and DX11 graphic card are required. |
Unigine ‘Heaven’ DX11 Benchmark 2.0
by admin on Mar.25, 2010, under 3D Benchmarks
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download: Unigine 'Heaven' DX11 Benchmark 2.0 (230.18MB) added: 25/03/2010 clicks: 157 description: Overview Heaven Benchmark is a DirectX 11 GPU benchmark based on advanced Unigine™ engine from Unigine Corp. It reveals the enchanting magic of floating islands with a tiny village hidden in the cloudy skies. Features * Support of DirectX 9, DirectX 10, DirectX 11 and OpenGL * Comprehensive use of tessellation technology * Advanced SSAO (screen-space ambient occlusion) * Volumetric cumulonimbus clouds generated by a physically accurate algorithm * Simulation of changing light conditions * Dynamic sky with light scattering * Interactive experience with fly/walk-through modes |
Fraps 3.1.2
by admin on Mar.08, 2010, under 3D Benchmarks, Information Tools
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download: Fraps 3.1.2 (1.91MB) added: 08/03/2010 clicks: 143 description: Fraps is a universal Windows application that can be used with games using DirectX or OpenGL graphic technology. In its current form Fraps performs many tasks and can best be described as: Benchmarking Software - Show how many Frames Per Second (FPS) you are getting in a corner of your screen. Perform custom benchmarks and measure the frame rate between any two points. Save the statistics out to disk and use them for your own reviews and applications. Screen Capture Software - Take a screenshot with the press of a key! There's no need to paste into a paint program every time you want a new shot. Your screen captures are automatically named and timestamped. Realtime Video Capture Software - Have you ever wanted to record video while playing your favourite game? Come join the Machinima revolution! Throw away the VCR, forget about using a DV cam, game recording has never been this easy! Fraps can capture audio and video up to 2560x1600 with custom frame rates from 10 to 120 frames per second! changes: 3.1.2 - 4th Mar 2010 - Fixed STALKER: Call of Pripyat not loading with Fraps running - Fixed slow recording speeds for some users in Battlefield: Bad Company 2 - Fixed Guild Wars crashing when moving between zones - Fixed videos being recorded at double width on some nvidia configurations - Fixed colors being inverted in video captured from some DX10 games - Fixed multiple FRAPS32.DLL crashes |
